Designing Fun: Putting Play to Work
What does it take to design a product, place or experience that will draw people in with the promise of fun? This moderated panel brings together a group of escape room, game and interactive museum designers to lay out the secrets for designing and implementing fun. Moderated by David Thomas, CU’s “Professor of Fun”, the panel will explore practical advice applicable to businesses inside and outside of the art and entertainment industries. Gain a glimpse into the world of designing for, and with fun! Take-a-away valuable concepts you can use to delight your customers with more fun and playful designs.
Panelists include: Cody Borst of Ashen Games, Todd McClary of Puzzah!, Jill Katzenberger of The Hopper and Abigail Plonkey of Thrice Pop Up.
IMMERSIVE INSTALLATIONS ON VIEW ALL WEEK AT THE DESIGNER TRACK FUNHOUSE:
+CLUELESS ANTIONETTE LOUNGE BY THRICE POP-UP
+NEVER & EVER, A DESIGN INSTALLATION BY BERGER & FOHR
+DESIGNER TRACK IMMERSIVE SPRINT BY DENVER IMMERSIVE SUMMIT/CU DENVER https://www.denverimmersivesummit.com